Benchmark VR technologies
Web technologies
I am a big fan of web technologies so I naturally chose to begin to benchmark web technologies for virtual reality.
AFrame.io
- :+1: seems to be very easy to code
- :information_source: need to activate in in chrome://flags
- :+1: online examples work
- :+1: offline examples work
- fluid
-
seems compatible with a lot of headsets and with AR.js
- A-frame
- HUD
WebVR
- :+1: Examples work
- :information_source: need to install VR addons on chrome on Android (very easy to install since it is available on google play).
-
:warning: even if the website propose examples, it is only a specification and not an implementation
- WebVR
- Documentation
- Implementation for cardboard
React VR
- integrated to react :heart:
- very slow to compile
-
lag
- React VR
- Getting started with React VR
Three.js
- :information_source: very low level API
- https://www.sitepoint.com/bringing-vr-to-web-google-cardboard-three-js/
Babylon.js
- https://www.babylonjs.com/demos/hillvalleyvr/
- https://www.babylonjs.com/demos/sponza/